VFX and Visual Effects in Games

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Principles

Gameplay is king!

Gameplay is King

Shapes

Contrast and Focal Point

Players need to know what to focus on
Is there a summon happening, is there damage coming, does someone need healing, etc.

Shapes are helpful, but value variation is a quick way to showcase information.

Can also use a hierarchy.

league attacks.png
If every ability was equally bright or shiny, it would be hard to tell what's important.

"If everything's important, nothing is".

==What can be ignored, what do I focus?

It's not one ability, it's everything all at once, so you need value balance.

High whites, low darks = high contrast, stands out.

Can transfer focus with a small thing and then hand off to another (e.g. A summons B at a distance)

Communicate clearly: what part of this needs to be dodged?

==Look at effects in grayscale, super helpful to see contrast. ==
Do this before adding color.

Grayscale.png

Color and Identity

HUGE topic

Often limited palettes.

Vary hues and colors:

hue and saturation variation.png
This uses saturation contrast (purple) and hue contrast (yellow) to show focal points.

Consider Context

What does color mean?

What does yellow mean?
Yellow + pink = holy
Yellow + saturated red = threatening

So mixing colors gives different personality

Some identity from hue variation: light and air ( first two) for example, but value is the same

hue variation.png

So we add color depth:

pairing colors for more identity.

Hue and saturation variation
Hue and value variation.png

Water and ice common, but water has saturated purples, ice has desaturated cyans. (Fourth from top, third from bottom)

So we get schools of magic that have palates and you can identify at a glance with infinite palates.

Can also add team colors, or areas, or mood with subtle variations

palates.png|400

36:43 is a bit about color variety and hue saturation and I'm not following any of it.

Colors from sources:
source colors.png|600

Timing and Threat Level

More a feeling or vibe than a science.
Hard to put into words

12 Principles of Animation

We're focusing on the most relevant 4.

Intensity over time

How much is it demanding your attention over time?